Induced Amnesia
A loan against your own hand, with the collateral due the moment the lender dies. The enter trigger is a clean refill: exile what you are holding face down, draw the same count, so a spent grip turns into a fresh one while the originals wait in limbo. The catch lives in the leave trigger, and it fires only when the enchantment is put into a graveyard from the battlefield. Whoever destroys it hands you both halves: the cards you already drew and cast from, plus the exiled originals coming back. That is the asymmetry the whole card is built around. Left alone, it is pure card-quality smoothing; targeted by an opponent, it doubles as a hidden draw spell they cannot help triggering. The wrinkle for the controller is that the return is bound tightly to the destruction clause. Bouncing it back to your own hand does not trigger anything: the exiled cards are gone for good, so any plan to cash out the loan yourself has to route through actual death, a sacrifice outlet or a wrath that catches your own enchantments, not a self-bounce that quietly strands the collateral in exile. The value is real but escrowed, and it wants a deck willing to kill its own permanent on purpose rather than wait for an opponent who has every incentive to leave it sitting there.

