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Moxonomy

Indomitable Will

Enchantment — Aura1 generic manaWhite mana

What flash buys an aura is the ambush: the +1/+2 lands during combat or in response to removal, which turns a buff that would otherwise telegraph itself across an empty turn into a genuine trick. The toughness skew is the tell here. Most pump auras lean offensive, but +1/+2 is built to win combat math the defender's way: a blocker that survives the swing and trades up, or a creature that ducks under a point of direct damage pointed its way. The downside of any aura is the two-for-one if the creature dies, and the value of flash is precisely that it lets you withhold the card until the threat is real, so you are rarely committing the enchantment to a creature that gets answered in response. Cheap permanent pumps have circled this same escape from the card-disadvantage trap ever since: pay a little more in tempo or color for the right to keep the bluff alive until the last possible moment.

Indomitable Will (j25)
J25 · #210common
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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