Incubation // Incongruity
Two problems, one card, and each half runs on its own clock. Incubation is a one-mana hybrid dig, castable off either color, that filters five deep for a creature and buries the rest at random: cheap card selection that only ever hands you a body, never a spell you didn't want. Incongruity, at three mana, handles the removal Simic has historically struggled to print cleanly. The color pair rarely gets an unconditional kill, so this half answers a problem creature the way green-blue tends to, with a downgrade rather than a death: exile a bomb, a commander, or a creature carrying a stack of counters, and hand its controller a vanilla 3/3 Frog Lizard in return. Because it targets, you can only touch a creature you're allowed to point at, and because the token belongs to the exiled creature's controller, this trades quality for a fixed floor rather than clearing the board. The exile clause matters: recursion loops, death triggers, and graveyard value all vanish in the swap, which separates this from bounce dressed up as an answer. Bundling both modes onto one card is exactly the efficiency the split format was built to reward. The early half smooths your draws, the late half addresses a threat, and you only ever pay for the mode the turn calls for. Neither side is spectacular alone; together they earn their slot the way flexible two-in-ones always have.



