Incriminating Impetus
Two of multiplayer Magic's most dysfunctional political mechanics, bolted to one Aura so that they resolve each other into something almost clean. Suspect denies the enchanted creature its block; goad compels it to attack every combat and forbids it from swinging at you. On their own each is a lopsided favor: suspect leaves a body defenseless, goad hands a threat a mandate to charge. Together they close the loop. The +2/+2 rides on a creature that can no longer defend its controller's board and can no longer be pointed back at you, so the buff you're "giving" is fuel aimed everywhere but your seat. What you buy is exclusion rather than direction: goad does not let you name the victim, so the enchanted creature's controller still chooses which of the other players eats the swing. You've simply written yourself out of the target list while forbidding the one defensive move that would slow the table. The B/R hybrid pip reads as splash-anywhere convenience, but it also frames the intent: this is Rakdos coercion in its purest register, less "make a deal" than "make a mess and step back." It rewards a seat that profits from combat it isn't part of, and it carries the Aura's standing tax, that a single removal spell on the host costs you the whole card. What it buys for that risk is durable: not a one-turn redirect but a permanent compulsion that keeps working every combat until someone breaks the enchantment.
