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Moxonomy

Incriminate

Sorcery1 generic manaBlack mana

Edict removal with a scalpel taped to it. Where the classic sacrifice spell (Diabolic Edict and its kin) targets the player and lets them pick freely from everything they control, this one narrows the field first: you name two creatures, and the defender chooses which of those two dies. That constraint is what the design trades on. Against a board of one relevant threat propped up by a stack of tokens, a traditional edict lets the opponent shrug off a chump; here you can pin the choice to the threat and one comparable body, denying the easy sandbag. It never becomes true spot removal (the controller still decides between the pair), but it turns a coin flip into a manageable read: staple two creatures you would be content to see either of dead. The price of that precision is real, and it runs deeper than the pointed body count. Because it targets the creatures themselves rather than their controller, it cannot reach through hexproof, shroud, or protection, which is exactly the coverage that made edicts black's traditional answer to untargetable threats. It also does nothing against an empty board or a lone creature you cannot pair off, and it stays sorcery-speed, so it never surprises a blocker or intercepts a reanimation trigger on the stack. What you gain in board-reading control, you surrender in the very reach that defined the archetype it descends from.

Incriminate (snc)
SNC · #465common
Pricing
Normal: $0.30
Foil: $0.13
Oracle Text

Rules text

Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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