Incriminate
Edict removal with a scalpel taped to it. Where the classic sacrifice spell (Diabolic Edict and its kin) targets the player and lets them pick freely from everything they control, this one narrows the field first: you name two creatures, and the defender chooses which of those two dies. That constraint is what the design trades on. Against a board of one relevant threat propped up by a stack of tokens, a traditional edict lets the opponent shrug off a chump; here you can pin the choice to the threat and one comparable body, denying the easy sandbag. It never becomes true spot removal (the controller still decides between the pair), but it turns a coin flip into a manageable read: staple two creatures you would be content to see either of dead. The price of that precision is real, and it runs deeper than the pointed body count. Because it targets the creatures themselves rather than their controller, it cannot reach through hexproof, shroud, or protection, which is exactly the coverage that made edicts black's traditional answer to untargetable threats. It also does nothing against an empty board or a lone creature you cannot pair off, and it stays sorcery-speed, so it never surprises a blocker or intercepts a reanimation trigger on the stack. What you gain in board-reading control, you surrender in the very reach that defined the archetype it descends from.

