Incremental Blight
Six counters spread across three bodies, weighted one-two-three so that no single creature has to be the priority. The wrinkle that makes this more than a triple Disfigure is the forced spread: you cannot dump all six on one threat, which both prices the spell appropriately and creates a real targeting puzzle when the opponent has a creature you would rather leave alone. The counters are permanent reductions, not damage, so they shrink toughness past regeneration and stick on indestructible creatures, and they reward a board where two or three smaller bodies are the problem rather than one large one. As a piece of removal it sits in a specific niche: the answer to a wide, evenly sized board where instant-speed point removal would be too slow and a sweeper would catch your own creatures. Wither and persist interactions sharpen it further, since -1/-1 counters interfere directly with persist's return clause and stack with any wither damage already dealt. The cost reflects the ambition: this is not a tempo play but a board-state correction you cast when three creatures need shrinking at once and you can afford to spend a full turn doing it.




