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Moxonomy

Incorrigible Youths

Creature — Vampire3 generic manaRed manaRed mana

Priced honestly at five mana, a 4/3 with haste is a body you would rarely spend a card on: full retail for a creature whose only trick is swinging the turn it arrives. The value lives entirely in the discount cost of 2 generic manaRed mana, which reframes the same 4/3 as a three-mana haste threat you cast off a discard rather than out of hand. That number pulls it into every rummaging and looting effect that wants a creature to pitch anyway: throw it to a draw-two-discard-one, exile it, and the attacker appears immediately at instant speed, sidestepping the sorcery-speed window a normal cast from hand would impose. The design rewards you for treating a card in hand as fuel for some other engine and then refunding the tempo on the back end. Haste is what turns the maneuver from merely cheap into genuinely threatening; a creature that had to wait a turn after entering off a discard would forfeit the ambush that this discount cost exists to deliver. The vampire type is tribal context and little more; the cleverness is purely structural, a body that reads as mispriced when you look at its mana value and correctly priced once you read how it actually enters play.

Incorrigible Youths (j25)
J25 · #564uncommon
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Haste (This creature can attack and Tap as soon as it comes under your control.) Madness 2 generic manaRed mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

5 sets
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