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Moxonomy

Incite Rebellion

Sorcery4 generic manaRed manaRed mana

The damage scaling is the trap: each player takes a hit equal to their own board size, and so does every creature they control. The player flooding the board to win the game is precisely the one who burns down their own army and most of their life total when this resolves. That self-inflicting symmetry is the whole design. A go-wide deck running thirty creatures hands itself thirty damage; a control player sitting on an empty board takes nothing. As a board wipe it reads upside-down from the usual logic, where the player most invested in creatures is the one a wrath punishes hardest, except here the punishment lands on their face as well as their battlefield. The intended pilot is the deck with few or no creatures of its own: token-light, artifact-heavy, or a spellslinger build that would rather close the game by knocking three opponents to single-digit life than by attacking. It is a symmetrical effect that asks you to build asymmetrically, and the reward for doing so is one of the rare sweepers that doubles as a finisher. Six mana and the sorcery restriction rule out any reactive use; you cast this on your turn, into a developed multiplayer table, and watch everyone else pay for committing to the board you declined to build.

Incite Rebellion (c14)
C14 · #37rare
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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