Incisor Glider
Corrupted was the poison mechanic's clever way to bake payoffs into ordinary bodies without warping the curve. The trick is that the reward is conditional on a poison total your opponent, not you, carries: three poison counters is the threshold, and until it's crossed, this is a flying 1/3 that does exactly what a flying 1/3 does. Once the third counter lands, the attack trigger turns every combat into a team-wide anthem, and where poison arrives in ones and twos, that condition is met early and stays met. The design does something quietly efficient here: it lets a cheap evasive blocker double as an aggressive engine, so the same card that trades in the air early becomes the piece that closes a poison race late. The threshold is doing the balancing work. Divorced from a poison strategy, the trigger simply never fires, which keeps a two-mana anthem-on-a-stick from being a generic white aggro staple; it earns its ceiling only inside the plan it was built for. That's the whole conceit of Corrupted as an ability word: the aggressive payoffs cost nothing extra in mana because they cost you a game plan instead, and a flier that pumps the team on attack fills out a poison deck's curve without ever wanting to define it.
