Iname, Death Aspect
The burial is the whole point, not the body. A 4/4 for six is a fair-but-forgettable rate; what matters is that the enters trigger lets you tutor your entire Spirit subtheme straight into the graveyard at once, no quantity cap, no targeting friction. That is a self-mill engine dressed as a creature, and it exists to feed a second half: a mass-reanimation payoff that wants a graveyard packed with Spirits to bring back en masse. As one node in a tribal cycle of legendary Spirits, each tuned to a different graveyard relationship, this one fills the yard rather than empties it. Assembling a mass reanimation normally means slowly trickling cards into the bin through discard or chump blocks, which telegraphs the plan and hands the opponent turns to respond; this collapses that loading sequence into a single search. Crucially, the work happens on the way in: the trigger fires the moment the creature lands, so a removal spell the following turn does not undo the graveyard it has already built. The compression has a cost, though. The graveyard sits inert until something else pays it off, making the card the front half of a two-card transaction by design. Cast in isolation, it is a six-mana body that thins your library; in concert with its tribal partner it becomes the loading mechanism for one of the splashier graveyard payoffs the Spirit archetype offers.
