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Moxonomy

Inaction Injunction

Sorcery1 generic manaBlue mana

Point it at the threat that would have swung, and you trade two mana for a turn of breathing room plus the card that pays the spell back. The detain clause is a one-turn freeze rather than removal: until your next turn the creature can't attack, can't block, and can't use its activated abilities, then it walks free. That last part is the wrinkle that makes this sharper than a combat trick. It doesn't just deny a swing or a block; it blanks a sacrifice outlet, a pump ability, or a mana-tapping body for the window it takes to stabilize, which is exactly when those activations would have mattered most. The cantrip is the load-bearing piece. A delay button that replaces itself never falls behind on resources, so the math comes down to one question: is the turn you're buying worth more than the card you'd otherwise be holding? When a blocker is about to fold or an alpha strike is loading up, it usually is. This is the soft-answer school of blue tempo, the lineage that defers a problem instead of solving it, and the detain keyword is its tidiest expression: a deliberately bounded interruption, calibrated to a single turn cycle, attached to a draw so spending the tempo never costs you the card.

Inaction Injunction (rtr)
RTR · #41common
Pricing
Normal: $0.05
Foil: $0.43
Oracle Text

Rules text

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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