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Moxonomy

Improvised Weaponry

Sorcery2 generic manaRed mana

The rate to notice is what the Treasure does to the price. Two damage at sorcery speed for three mana is unremarkable on its own; plenty of red spells hit harder for less. But the Treasure refunds a mana on a later turn, so the spell effectively costs less than it prints once you account for the ramp, and it smooths a color you were short on while it clears a small threat. Stapling burn to a Treasure lets the removal serve as the excuse while the fixing arrives as the payment plan. The card wants a home already leaning on artifacts, where the token is not merely a mana rock but fuel: something to feed a sacrifice outlet, something to count toward an artifact-matters cost, something that pays for the next spell as it is cashed in. Read as pure removal it does two jobs a burn spell usually does not; the mana it gives back is what pulls it out of the also-ran pile. The sorcery-speed clause is the honest limit. You cannot hold it up as a combat trick or a response, so it belongs to the proactive turn rather than the reactive one, which is exactly where a card whose real value is fixing and tempo wants to be spent anyway.

Improvised Weaponry (hbg)
HBG · #184common
Pricing
Normal: $0.22
Foil: $0.21
Oracle Text

Rules text

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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