Imperious Inkmage
Vigilance and graveyard-filling usually pull in opposite directions: attackers want to commit to the red zone, while the cards that care about a stocked graveyard tend to hang back and wait. This body does both at once. Vigilance keeps it as a reliable beater that swings and still holds up a blocker, and the surveil 2 on entry seeds the yard for whatever engine sits behind it, all from a single trigger. The surveil is dig and self-mill in one motion: look at two, keep what you want on top, and pitch what you would rather pay for later into the graveyard. What keeps it grounded is that all the value is front-loaded into the enters-the-battlefield window; there is no repeatable engine here, just one honest look and one persistent 3/3. That makes it a role-player rather than a build-around, a creature whose job is to be a fine early attacker in white-black attrition shells while quietly stocking the recursion, delirium, or reanimation payoffs a graveyard deck wants. The design's neat trick is resolving the tension between offense and setup in a single unassuming Orc: you do not have to choose between pressuring the opponent and preparing your late game, because the same card does a measured amount of both.
