Imperial Cosmographer
Blink decks have always had to answer what the exiled-and-returned creatures actually do for you between flickers, and this one answers it by growing off the departure itself. The trigger is written to fire on any nondying exit: a blink, a bounce, a flicker, a tuck to the library, anything that pulls a creature you control off the battlefield without routing it through the graveyard. That distinction is deliberate, and it walks around the aristocrats axis: sacrifice fodder and combat deaths do nothing here, while the value-flicker package a control-adjacent blue deck already leans on (Ephemerate loops, Restoration Angel returns, momentary exiles from your own removal) each stacks two counters onto a body that still blocks and attacks the same turn thanks to vigilance. Two counters per event is a steep slope; a single well-timed blink turn can push the 2/3 into genuine-threat range while the rest of the engine does its normal work of re-firing enters-the-battlefield effects. The card asks nothing of the graveyard and everything of your ability to keep creatures cycling in and out at instant speed, which reframes blink from a pure value engine into a clock. It is a clean statement that flicker and bounce are their own resource, wholly separate from death triggers, and that a deck built on them earns a payoff scaled to how often it moves creatures rather than how many it loses.
