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Moxonomy

Imperial Aerosaur

Creature — Dinosaur3 generic manaWhite mana

Everything hinges on "until end of turn." The +1/+1 and the granted flying evaporate before an opponent's turn, so the buff is spent entirely on offense: point it at a grounded threat during your pre-combat main phase and swing over the defenders for exactly one connecting hit. That asymmetry (evasion you can only cash in while attacking) is what keeps the effect from being oppressive: it pushes damage through a clogged board, it does not build a wall. The body still holds its own end up, though. This is a flier in its own right, a permanent one, so while the temporary buff is an attack-only pusher, the Dinosaur behind it can sit back and trade with an opposing flier on the crack-back. The trigger fires on entry rather than on cast, which means the evasion payload rides with the creature itself: blink it, flicker it, or return it from the graveyard and you get the buff again, while a spell that answers the creature on the stack denies the trigger outright. It reads best in go-wide white shells where the +1/+1 is incidental and the real job is lifting whatever is already carrying your counters or auras over the defense for a single decisive turn. Its value lives and dies on whether that one unblocked swing is enough to close.

Imperial Aerosaur (j22)
J22 · #196uncommon
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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