Skip to content
Moxonomy

Impeccable Timing

Instant1 generic manaWhite mana

The restriction is the whole design: three damage, but only to a creature that has already committed to combat. White rarely gets clean removal at instant speed, so the price of efficiency here is a timing window. You cannot pre-empt a threat or kill a blocker before it is declared; you wait until the creature is tapped into an attack or tied up on defense, then punish it. That makes this a reactive trick rather than point removal, closer in spirit to a combat-step pump-and-burn than to a spell that answers anything on board. Three damage clears most early aggressors and the bulk of midrange bodies, but the attacking-or-blocking clause means a player holding it is betting on combat actually happening: against an opponent who never sends creatures into the red zone, it sits dead in hand. That is the trade white common-rarity removal of this stripe has always made, trading unconditional reach for combat-only efficiency. The card asks its pilot to read the board well enough to know the attack or block is coming before spending the mana, then rewards a correct read with a blowout: an unfavorable block turned lethal, an overconfident swing punished. It is a trick that lives entirely in combat math, which is exactly why it is priced the way it is.

Impeccable Timing (akh)
AKH · #18common
Pricing
Normal: $0.05
Foil: $0.21
Oracle Text

Rules text

Impeccable Timing deals 3 damage to target attacking or blocking creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
Quick navigation
move selectesc close