Immolation Shaman
A punishment engine aimed at a corner of the game most creatures ignore: not spells, not attacks, but the nonmana activated abilities that quietly fuel value decks. The trigger reaches into a layer other hatebears leave alone. Every fetchland crack, every equip cost, every manland activation, every creature that taps to draw or filter pings its controller, while mana abilities are carved out explicitly, so ramping through rocks and dorks never draws a point. The design taxes the machinery of a deck rather than its threats, a narrower and more interesting axis than the usual red tax creature. The 1/3 body is built to survive: three toughness lets it trade up against the early creatures that would otherwise walk past it, though it folds to the three-damage burn that defines cheap red removal. The second ability answers the obvious problem with a purely taxing body: a hatebear that only pings never closes the game, so the pump-and-menace mode converts a defensive nuisance into a clock once the tax has done its work. What keeps it from oppressive is how conditional the trigger is. An opponent who plays basics, hard-casts spells, and swings with vanilla creatures never takes a point, so the card's value scales entirely with what it is pointed at. It belongs to the lineage of creatures that charge the opponent for doing what they were always going to do, but where most of those tax lands entering or spells cast, this one lives in the activated-ability layer specifically.

