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Moxonomy

Immobilizing Ink

Enchantment — Aura1 generic manaBlue mana

Most tap-down auras pin a creature flat and close the conversation: this one hands the leash back to the defender, for a recurring price. The first clause is pure lockdown, refusing the creature its untap step in the spirit of Pacifism. The second clause then sells the untap back, but each turn the controller wants that body to attack or block, they pay one mana and pitch a card. That converts a binary effect into an attrition tax. Against a creature the opponent genuinely needs, the aura forces a recurring choice: pay the toll in mana and cards to free it, or leave it tapped and concede the tempo. The logic suits the slow, graveyard-fed designs of the era it comes from, where discard was rarely pure loss and bleeding the hand mattered as much as removing the threat. The weakness is structural to the form: a single bounce or sacrifice effect refunds the opponent's worries and wastes the two-mana investment, and the untap clause cuts unevenly. A player flush with cards barely registers the cost of freeing the creature, while a player already running dry has nothing left to feed it and watches the body sit. As a removal substitute it is unreliable; as a slow drain against a hand on its last cards, it grinds in a way a clean lock never could.

Immobilizing Ink (ody)
ODY · #87common
Pricing
Normal: $0.08
Foil: $0.55
Oracle Text

Rules text

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1 generic mana, Discard a card: Untap this creature."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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