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Moxonomy

Ill-Tempered Cyclops

Creature — Cyclops3 generic manaRed mana

Monstrosity was designed to solve a problem common players have always faced: an early-game body that does nothing in the late game. This Cyclops is the mechanic in its plainest form. For four mana you get a 3/3 trampler, an unremarkable beater that asks for nothing; then, once the rest of your hand has run dry, six more mana converts the dead draws into a 6/6 that punches through chump blockers. The trample is the part that matters here, because monstrosity on a creature without evasion just feeds the bigger body into a bigger blocker. Pairing the two means the activation actually translates into damage rather than a stalled board. The cost is the whole tension of the design: at 5 generic manaRed mana the upgrade is deliberately steep, a mana sink meant to drain the back half of a long game rather than a fair rate you would pay on curve. Like most of the commons that carried monstrosity, this one is built to be ignored early and feared late, a single card that occupies two roles across the arc of a game without ever needing a second spell to do it.

Ill-Tempered Cyclops (ths)
THS · #125common
Pricing
Normal: $0.02
Foil: $0.38
Oracle Text

Rules text

Trample 5 generic manaRed mana: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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