Ignition Team
The body sizes itself off every tapped land on the battlefield, including your opponents': this is a top-end built for a board state that has already spent its mana, a payoff that swells largest once everyone has committed their resources to something. Seven mana buys a 0/0 that arrives only as big as the tapped-land count allows, and then spends those same counters animating lands into 4/4 attackers. That second clause is the part worth dwelling on, because it converts a static body into a manland factory: each counter you peel off makes a permanent that survives sorcery-speed sweepers aimed at creatures, since the land is still a land and stops being an Elemental at end of turn. The interplay is self-limiting by design. The counters are a shared pool between the creature's own size and its activation, so every land you turn into a threat shrinks the Goblin that made it, and the engine taxes itself the harder you push it. There is a quiet symmetry in the entry trigger, too: a stalled board where opponents have tapped out for their own plays feeds the creature the same way your own developed mana does, so the card reads the whole table's resource commitment, not just yours. It treats tapped lands not as spent resources but as raw material.
