Igneous Inspiration
The tax is what turns three damage into a design conversation. A sorcery that deals three for is a rate nobody defends on its own; Learn is the whole reason the extra mana and the sorcery-speed restriction get paid. The keyword splits the difference between two long-standing red desires: it either pulls a Lesson out of the toolbox you assembled outside the game (a modal burn spell that also tutors) or rummages a card in hand for a fresh one, which is the closer parallel to what red has always done with cards like Faithless Looting. The elegance, if there is any, is that a single word does both jobs depending on what you brought, so the card asks a deckbuilding question before it ever reaches the stack: is this a burn spell that draws, or a burn spell that goes and gets exactly the answer the board needs? Everything about the sorcery speed and the mana cost exists to keep that flexibility from being free, since a three-damage removal spell that also refilled your hand at instant speed would rewrite tempo math entirely. It is a modest effect wearing a mechanic built to reward a whole stash of Lessons, and its ceiling is set entirely by the toolbox it points at.
