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Moxonomy

Igneous Inspiration

Sorcery2 generic manaRed mana

The tax is what turns three damage into a design conversation. A sorcery that deals three for 2 generic manaRed mana is a rate nobody defends on its own; Learn is the whole reason the extra mana and the sorcery-speed restriction get paid. The keyword splits the difference between two long-standing red desires: it either pulls a Lesson out of the toolbox you assembled outside the game (a modal burn spell that also tutors) or rummages a card in hand for a fresh one, which is the closer parallel to what red has always done with cards like Faithless Looting. The elegance, if there is any, is that a single word does both jobs depending on what you brought, so the card asks a deckbuilding question before it ever reaches the stack: is this a burn spell that draws, or a burn spell that goes and gets exactly the answer the board needs? Everything about the sorcery speed and the mana cost exists to keep that flexibility from being free, since a three-damage removal spell that also refilled your hand at instant speed would rewrite tempo math entirely. It is a modest effect wearing a mechanic built to reward a whole stash of Lessons, and its ceiling is set entirely by the toolbox it points at.

Igneous Inspiration (stx)
STX · #107uncommon
Pricing
Normal: $0.08
Foil: $0.20
Oracle Text

Rules text

Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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