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Moxonomy

Ifnir Deadlands

Land — Desert

The line that matters is the third one: a removal engine folded into a land slot that costs almost nothing to run. Tapping for colorless or for black-at-a-life keeps it working as plain fixing right up until the late game, when the four-mana sacrifice activation converts a board of spare Deserts into two -1/-1 counters on an opposing creature. That sorcery-speed clause is the toll: this is not a removal answer you hold up, it is a slow, repeatable shrink that asks you to have built the Desert subtheme it feeds on. What makes it worth including is how little it demands in return. A land that produces mana still earns its place on any turn you drew it, so the removal rides along as upside rather than a card you have to justify, and against the right targets two counters is exactly enough to finish an X/1 or X/2 or to permanently clip something larger. This is an attrition piece wearing the costume of a utility land, and the -1/-1 counters tie it to a design lineage where the removal verb is subtraction rather than destruction: creatures don't die outright, they get whittled below the line and stay there.

Ifnir Deadlands (hou)
HOU · #179uncommon
Pricing
Normal: $0.30
Foil: $1.68
Oracle Text

Rules text

Tap: Add Colorless mana. Tap, Pay 1 life: Add Black mana. 2 generic manaBlack manaBlack mana, Tap, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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