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Moxonomy

Icefall

Sorcery2 generic manaRed manaRed mana

Stone Rain with a tax attached, repriced for a different role. Land destruction has always lived in red's anti-keep-up toolbox, and the standard rate was three mana to set an opponent a turn behind on lands. The extra mana here buys flexibility (artifacts come into the target line) and, more interestingly, recover: when one of your creatures dies, you can spend Red manaRed mana to buy the spell back from the graveyard instead of losing it to exile. That clause turns a one-shot tempo play into a recurring drain on whatever resource you keep aiming at, but only if you are losing creatures, which is the design's quiet honesty. The mechanic ties recursion to attrition: you do not get the rebuy for free, you get it as a consolation for combat going against you, and you have to choose between paying the tax now and saving the mana. Stack a few of these against a permanent base and the graveyard becomes a slow-feeding engine that punishes a board stall as much as a race. The price of all this is the front-end rate: four mana to destroy a single land or artifact is steep on its own, so the card only earns its slot when the recover loop is live and the creatures are dying anyway.

Icefall (csp)
CSP · #85common
Pricing
Normal: $0.22
Foil: $1.41
Oracle Text

Rules text

Destroy target artifact or land. Recover Red manaRed mana (When a creature is put into your graveyard from the battlefield, you may pay Red manaRed mana. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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