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Moxonomy

Ice Magic

Instant1 generic manaBlue mana

Blue's three ways of un-answering a creature (bounce it, put it away for a turn, bury it in the library) usually live on three different cards at three different prices. This folds all of them onto a single instant and turns mana into the dial: pay the base cost alone for a straight bounce, the pure tempo play a topdeck can undo; add the middle increment and the creature goes to its owner's library instead of its owner's hand, though the mode's balance lives in who chooses (the creature's owner picks top or bottom, so the "removal" is a soft delay, not a tuck you control); pay the full top-tier freight and the creature is shuffled away, about as close to permanent as blue is customarily allowed. The thread running through every rung is deferral rather than destruction: even the most expensive mode returns the creature to the deck rather than a graveyard, and the owner's agency over the mid-tier destination stops it from being a strict upgrade over the cheap end. That is what keeps a card covering this much ground from being oppressive. Early it survives you; late it buries a problem, and the whole design bets that "buried" reads as close enough to gone.

Ice Magic (fin)
FIN · #56common
Pricing
Normal: $0.14
Foil: $0.23
Oracle Text

Rules text

Tiered (Choose one additional cost.) • Blizzard — 0 generic mana — Return target creature to its owner's hand. • Blizzara — 2 generic mana — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — 5 generic manaBlue mana — Target creature's owner shuffles it into their library.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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