I Call for Slaughter
Three hasty Devils and a turn-long damage kicker: that is the payload here, and the two halves are engineered to compound. The Devils arrive ready to swing, which is rare for a scheme token, so they pressure life totals immediately rather than waiting a turn to matter. The replacement clause is what turns this from a token dump into a detonation. Every source you control deals its damage plus one, and that bonus stacks onto the Devils' own death triggers: a token that would ping for one on death now deals two, and three of them dying scatters six damage anywhere you point it. Layer the plus-one onto whatever attackers and burn the deck already runs, and a single turn's worth of ordinary aggression tips into lethal reach. The fragility of the bodies is what makes it coherent: these are meant to die, and their deaths are the payoff, not a loss. The whole thing is a one-turn burst, spent and gone, converting expendable creatures and amplified aggression into as much damage as the table can absorb before it fizzles. No engine, no math to grind out over several turns: just a question of whether your opponents have enough life to survive the round.
