I Am Iron Man
The trouble with any animation trick is that it spends a card to do a thing that only pays off if the follow-up connects, and if the plan stalls you are down a card and tempo both. This closes the gap by cantripping: point it at your own idle artifact (a stray Treasure, a utility permanent that was never going to attack) and you get an evasive 4/4 plus a fresh card in hand, so the animation always leaves you at parity even when the beatdown never materializes. The flying is the quietly load-bearing clause, since it converts a ground-locked artifact into an air threat a board built for the ground cannot block. The base-4/4 rewrite is worth reading carefully, because base power and toughness sits low in the layer system: it overwrites the target's printed stats but does nothing to +1/+1 counters, Auras, or spell-based buffs applied above it. That means it shrinks something with a naturally large body (an oversized artifact creature, a big beater with modest counters) while doing little against a creature that is large specifically because it has been pumped. Aim it at your own small permanent and it is a finisher-maker; aim it at an enemy giant with high printed stats and it is a partial answer that still refunds itself. The package (temporary evasion, stat normalization on a fixed 4/4 chassis, guaranteed replacement) is a cleaner instant-speed animation deal than the effect has usually offered, where the missing draw-back is exactly why the archetype rarely stuck.
