Skip to content
Moxonomy

Hypnotic Grifter

Creature — Human RogueBlue mana

Connive is usually printed as a rider on the stat line: the creature enters, connives once, done. This one instead bolts the ability onto a repeatable activation and taxes it hard, three generic every time, which is the whole balancing act. A cheap or free connive on a body this small (the way many connive creatures got it) would have been a genuine value engine; pricing each activation at three keeps it strictly a late-game outlet, something you reach for when you have surplus mana and nothing better to spend it on. What the three mana buys is choice. Discard a land and you smooth flooded draws; discard a nonland and the 1/2 grows toward an actual clock. The counter is a byproduct of digging, not the reason to activate: most turns you connive for the selection and take the growth when your worst card happens to be a spell. So a body that would otherwise sit inert becomes a mana sink that converts dead late-game mana into card filtering and, incrementally, a threat, all without asking the deck to build around it. The design idea is a template worth noting: hand a small body an activated connive and it does the flood-insurance job a whole new keyword might otherwise be printed to cover, using an existing mechanic priced to stay honest.

Hypnotic Grifter (snc)
SNC · #45uncommon
Pricing
Normal: $0.12
Foil: $0.11
Oracle Text

Rules text

3 generic mana: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close