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Moxonomy

Hydra's Growth

Enchantment — Aura2 generic manaGreen mana

Doubling is the most dangerous verb in counter design because it turns a linear investment into an exponential one, and this Aura hands that verb to green with no ceiling. A single +1/+1 counter arrives when it enters, then every upkeep the total doubles: one, two, four, eight, sixteen. The math outruns the board within two or three turns, and the reason it can afford to is the reason every Aura pays the same tax. The value is welded to a single creature, so removing that creature answers the enchantment and the growth in one exchange. The upkeep clause is the design's release valve: the first doubling waits until your next turn, so the opponent gets a full rotation to respond before the number gets frightening, and the entry counter you do land on cast is small enough to keep that window fair. The card also rewards a running start. Cast it on a creature already carrying counters (from a Hydra's own X, from proliferate, from another counter source) and the doubling begins from a much larger base, compounding what you built rather than starting from one. It is a snowball engine with a single point of failure, the archetypal green trade of raw exponential upside against the fragility of putting all of it on one body.

Hydra's Growth (thb)
THB · #172uncommon
Pricing
Normal: $1.91
Foil: $2.31
Oracle Text

Rules text

Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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