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Moxonomy

HYDRA Assault Robot

Artifact Creature — Robot Villain1 generic manaRed mana

A pinger that scales with your board's tempo rather than a fixed clock: each Villain and each artifact that enters after this one nudges an opponent for another point, so the 1/3 body is really an engine housing bolted onto a defensive frame. The design lives on the intersection of two type lines, which is the tell that it wants a deck built around a specific tribe and an artifact density high enough that a single deployment turn cascades into three or four triggers. The toughness matters more than the power here: at 3, it survives the incidental one-damage board sweeps and combat pokes that clear other two-drop engines, letting the trigger stack up across turns while the front of the card contributes almost nothing to the red plan of attacking. Note the ability targets an opponent, not any target, so it cannot function as removal or as a way to close out a creature; the drain-adjacent reach is aimed squarely at faces. That narrows its ceiling to decks that can flood the board with qualifying permanents, but it also means the card asks a builder to solve a real constraint (maximize entries per turn) rather than handing over value for free. The engine is the whole point; the robot is just where it plugs in.

HYDRA Assault Robot (msh)
MSH · #137common
Pricing
Normal: $0.17
Foil: $0.25
Oracle Text

Rules text

Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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