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Moxonomy

Hush

Sorcery3 generic manaGreen mana

Mass enchantment removal carries a built-in liability: against half your opponents it is so much pulp, a four-mana brick you wish you had not drawn. A clean global sweep of every enchantment in play swings from game-winning to embarrassing depending on the board across from you, and a card that can be that dead is a hard sell. The cycling rider answers that liability directly. Grafting it onto the sweep grades the spell against the situation and lets you opt out for a small mana investment: when nobody is running an enchantment worth destroying, two mana converts the dead sheet into a replacement draw and the effect simply never happened; when the board is choked with auras, pillows, and prison pieces, it is a one-card reset that asks nothing of you afterward. Green has carried enchantment removal in many shapes since, from the targeted Naturalize up to wider sweeps, but the cycling clause is the design choice that makes a conditional answer pay rent even in the games where its primary mode is irrelevant. The half you do not use never goes to waste; it becomes the card you actually needed. That self-grading structure is why this style of reactive hate has aged better than the raw rate suggests.

Hush (usg)
USG · #266common
Pricing
Normal: $0.19
Foil:
Oracle Text

Rules text

Destroy all enchantments. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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