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Moxonomy

Hurler Cyclops

Creature — Cyclops3 generic manaRed manaRed mana

The interesting tension here is the body against the ability. A 5/4 for five is already a fine beater in red, aggressive enough to threaten a race, so the sacrifice outlet reads at first as gravy: a way to convert a spent creature into reach across the board. But the two halves compete for the same battlefield. Every creature you feed the Cyclops is a body that wasn't attacking, and the pings come one at a time at a mana apiece, so the ability is a slow grind rather than a burst finisher. What sets it apart is its role as a red-aligned aristocrats piece: a repeatable sacrifice outlet stapled to a real threat, so a deck built on death triggers and token fodder gets both a sink and a clock in one slot. That combination is rarer in red than the color's reputation suggests. Red usually wants its sacrifice payoffs elsewhere and its bodies attacking, so a mono-red engine that turns expendable creatures into targeted damage instead of card advantage fills a genuine niche. The 1 damage ceiling per activation keeps it honest against durdly loops, but any repeatable no-tap-cost sacrifice outlet that can also hit players and planeswalkers is doing structural work most red creatures don't offer.

Hurler Cyclops (dmu)
DMU · #130uncommon
Pricing
Normal: $0.03
Foil: $0.05
Oracle Text

Rules text

1 generic mana, Sacrifice another creature: This creature deals 1 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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