Skip to content
Moxonomy

Hunting Drake

Creature — Drake4 generic manaBlue mana

A tempo answer aimed squarely at the colors blue was fighting in its block. Putting an opposing creature on top of its owner's library is not removal: the target comes right back, and the opponent draws it again next turn instead of a fresh card. That is the bargain. You spend five mana and a card to buy a turn, deny one draw, and leave a flying body behind to apply the pressure that makes the stolen tempo matter. The narrow targeting (red and green only) is what fixes the rate as an enemy-color hoser rather than an evergreen design; against the wrong opponent the enters trigger has nothing to point at and you have simply paid full price for a 2/2 flier whose only job left is to chip damage. This is a harsher cousin of the return-to-hand effect, since the opponent loses a draw step rather than a single tempo beat, but it shares that family's dependence on the right matchup being across the table. Built for a two-color fight and reliant on finding it, the card reads less as a flexible tool than as a pointed reply to a specific board, with the flying body keeping it relevant on the turns the trigger fizzles.

Hunting Drake (pls)
PLS · #27common
Pricing
Normal: $0.12
Foil: $0.84
Oracle Text

Rules text

Flying When this creature enters, put target red or green creature on top of its owner's library.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Quick navigation
move selectesc close