Hunted Troll
An 8/4 for four mana with regeneration would be a beating if it asked nothing in return; the four flying blockers it hands your opponent are the leash. This is the green entry in a cycle of Hunted creatures built on the same wager: a body priced well above the curve, paid for by giving the other side something to fight back with. The four 1/1 flying Faeries can chump the Troll on the ground forever without ever trading, which is what makes the drawback bite, but they are also creatures sitting on the wrong side of the table, vulnerable to anything that punishes a wide board you do not control. A symmetrical wrath you survive thanks to regeneration, a one-sided sweeper, or any effect that turns the opponent's Faerie swarm into a liability all bend the deal back toward you. Regeneration is what keeps the body relevant past the turn it arrives: an 8/4 dies to almost any combat math or burn spell, and one green mana buys it through removal and bad blocks. The card poses a genuine question to whoever sleeves it: can you make four evasive bodies on the opposing side cost less than the eight power and recursion you bought? When the answer is yes, the gift stops being the price and becomes part of the plan.


