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Moxonomy

Hunt the Hunter

SorceryGreen mana

A removal spell with its price written into the targeting clause: both fighters must be green, so the card cannot answer a single creature outside its own color's mirror. That restriction is the entire transaction. The +2/+2 buffer tilts the fight math in your favor, letting your creature survive an exchange it would otherwise lose and pushing two extra points of damage onto theirs, so a modestly sized body can trade up or simply erase something a size larger. The design is a hate piece dressed as a fight spell, a narrow answer whose value is dictated entirely by what your opponent is playing. Fight as a mechanic has always carried two risks: your creature dies in the exchange, or you have nothing to point it with in the first place. The pump addresses the first and leaves the second exactly where green's removal philosophy has always parked it, since you must already have a creature to do anything at all. That dependence on a board presence, plus the green-on-green clause, is what keeps a one-mana removal spell from being generically efficient. Both its ceiling and its floor live and die by the matchup, which makes it a precise instrument against a green-heavy opponent and dead weight against anyone else.

Hunt the Hunter (ths)
THS · #159uncommon
Pricing
Normal: $0.06
Foil: $0.20
Oracle Text

Rules text

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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