Hunt the Hunter
A removal spell with its price written into the targeting clause: both fighters must be green, so the card cannot answer a single creature outside its own color's mirror. That restriction is the entire transaction. The +2/+2 buffer tilts the fight math in your favor, letting your creature survive an exchange it would otherwise lose and pushing two extra points of damage onto theirs, so a modestly sized body can trade up or simply erase something a size larger. The design is a hate piece dressed as a fight spell, a narrow answer whose value is dictated entirely by what your opponent is playing. Fight as a mechanic has always carried two risks: your creature dies in the exchange, or you have nothing to point it with in the first place. The pump addresses the first and leaves the second exactly where green's removal philosophy has always parked it, since you must already have a creature to do anything at all. That dependence on a board presence, plus the green-on-green clause, is what keeps a one-mana removal spell from being generically efficient. Both its ceiling and its floor live and die by the matchup, which makes it a precise instrument against a green-heavy opponent and dead weight against anyone else.
