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Moxonomy

Hunt for Specimens

Sorcery1 generic manaBlack mana

Two chunks of value stapled to one small sorcery, and the seam between them is the whole design. The Pest token is a body that pays you when it trades, feeds a sacrifice outlet, or blocks and dies for a life point; the Learn clause refills your hand, whether you call in a Lesson from the toolbox those cards live in or simply rummage a stranded card into something live. Neither half is expensive on its own, and two mana pays for both at once, which is what made this a quiet workhorse in the aristocrats shell built around Pest tokens and their death triggers. The tension it resolves is the one every value-generating aristocrats deck runs into: you want bodies to sacrifice and you want gas to keep the engine turning, and most cards give you one or the other. This produces a token and refreshes the grip in a single cast, so the card always has a job the turn you draw it. Learn also widens the deckbuilding math, since revealing a Lesson turns a single maindeck slot into a tutor for whichever answer the board wants. What keeps it fair is that the Pest is a 1/1 and the card advantage is one-for-one at best: this is glue, not a payoff, the connective tissue that lets a token-drain engine keep humming rather than the piece that wins on its own.

Hunt for Specimens (stx)
STX · #73common
Pricing
Normal: $0.10
Foil: $0.21
Oracle Text

Rules text

Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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