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Moxonomy

Hunger of the Howlpack

InstantGreen mana

The math is the whole pitch. One green mana for a single counter is filler, but trip the morbid clause and the same spell drops three counters for +3/+3, a swing big enough to break a creature stalemate outright at instant speed. What makes the card work is that the death is one you can engineer: trade a token in combat, feed a sacrifice outlet, or simply let a chump block resolve, and the condition is live for the rest of the turn. That gate is exactly what pays for the rate. A guaranteed three-counter pump at one mana would warp any board where green has a body, so the payoff sits behind a death you have to engineer or wait out. The other half of the design is that it places counters rather than handing out a temporary boost: the growth sticks past end of turn, so a creature pumped in combat stays oversized for the rest of the game. That permanence is what separates it from a one-shot trick and ties it to decks that are already swapping creatures in combat, where a death each turn is the baseline rather than something to reach for. The punish is built in too, since an opponent who blocks expecting a known body can find the math redrawn the moment a creature has already died.

Hunger of the Howlpack (j22)
J22 · #674common
Pricing
Normal: $0.30
Foil:
Oracle Text

Rules text

Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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