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Moxonomy

Hundroog

Creature — Beast6 generic manaGreen mana

Cycling existed to solve the dead-draw problem for exactly this kind of card: a big, slow ground-stalling body that wins games when it lands and clogs hands when it doesn't. The 4/7 is a genuine wall, the kind of toughness that blanks most early aggression and stonewalls attackers far larger than it could ever kill, but seven mana is a real cost and there are plenty of board states where a fresh card beats a beast you can't afford to cast. The 3 generic mana cycling cost is the release valve. It sets the floor at "draw a card for three mana," which means the card never truly bricks: early it's a cantrip you didn't want to keep, late it's a defensive anchor. That dual nature explains why the keyword got layered onto so many of the era's chunky midrange creatures rather than reserved for spells. As a body it is unremarkable on the rate, and the cycling cost is steep enough that you would never lead with it as a draw engine. What it represents is a design philosophy that bulky green commons could carry their own insurance policy, so that a hand full of expensive beasts never meant a hand full of cards you couldn't deploy.

Hundroog (lgn)
LGN · #129common
Pricing
Normal: $0.09
Foil: $0.57
Oracle Text

Rules text

Cycling 3 generic mana (3 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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