Hundred-Talon Kami
Soulshift turns the Spirit tribe into a recursion engine, and this is the workhorse that pays the most basic dividend: a flier that, when it dies, buys back a small Spirit for free. What makes the trade rarely empty is the reach of Soulshift 4, which covers a wide swath of the tribe's early drops, so the body almost always has something worth returning. Chump-block, eat removal, or attack into a bad block, and it cashes out into a replacement card the moment it dies. That converts the Spirit deck's attrition math from a question of how many bodies you have into how many times those bodies can recur, which is a slower but much harder grind to break through. The 2/3 evasive frame is incidental: the point is that it is a Spirit, so it can be returned by other Soulshift creatures in turn, and a board full of these effects starts looping its own small fliers between graveyard and hand. As tribal scaffolding it is unflashy, but the recursion keyword threads value through death triggers rather than around them, the same way aristocrat-style chaining does in other eras. A creature that both flies and feeds the loop is exactly the connective tissue such a deck wants between its more pointed payoffs.
