Humiliate
Targeted discard almost never comes attached to a board presence, because the two effects pull against each other: discard is a proactive disruption spell you want early, while a +1/+1 counter only pays off once you have a body on the table to grow. Stapling them together is the whole conceit here. This is Thoughtseize's information-and-attrition line spliced into an aggressive white-black shell, where you strip the answer they were holding and simultaneously push whatever is beating down a point closer. The nonland restriction keeps it honest as pure hand disruption: you cannot use it to mana-screw the way a wider effect could, so the counter functions as compensation for the times you reveal an empty or all-land grip and the discard whiffs. What makes the design coherent is the shared color pair. Orzhov has always been the guild built on paying incremental costs for incremental advantage, and this asks for a creature investment up front to unlock the second half. Cast it with an empty board and you have a strictly worse discard spell; cast it with a threat down and you have removed their out while advancing your clock. That conditionality is deliberate: an attacking deck already committed to the board gets full value, whereas a control shell that only wants the discard leaves the second half stranded. That gap is exactly how you keep a two-mana hand-strip from becoming a universal staple.

