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Moxonomy

Human—Time Lord Meta-Crisis

Phenomenon

A Phenomenon exists for exactly one heartbeat: the planar die walks you onto it, you resolve its effect once, then planeswalk immediately away. That transience is the design constraint everything here answers to. A Plane sits in the command zone bending the game's rules while it stays face up, accruing value across turns; a Phenomenon has no such runway, so its effect has to land hard in a single beat and then vanish. What this one hands out is a symmetric clone party: every player copies a creature they control, stripped of its legendary status so the token can coexist with the original. Choosing a second creature is pure upside rather than a cost: the token simply arrives with +1/+1 counters equal to that second creature's power, so a player holding a heavy hitter in reserve can inflate the copy into a much larger body while still keeping the original on board. The whole table gets the same offer at once, which is the point. This is a group effect wearing crossover flavor, the kind of one-shot spectacle Planechase was built to produce: no repeatable engine, no board state to defend, just a moment of shared chaos dealt out equally to everyone in the encounter before the die sends the game somewhere else.

Human—Time Lord Meta-Crisis (who)
WHO · #585common
Pricing
Normal: $0.52
Foil:
Oracle Text

Rules text

When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
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