Hulk's Thunderclap
Fight spells that only push damage in one direction have always been green's compromise: it wants removal but isn't allowed the clean, targeted kind, so it borrows the biggest body it already has and points it. What separates this from an ordinary fight is that the damage never bounces back; your creature deals its power to something and stays untouched, closer to a bite than a brawl. Behold then layers a second reward on top of board presence: nominate a Gamma creature you control (or reveal one from hand), and the same card that just cleared a blocker also destroys a noncreature artifact or noncreature enchantment. The beheld creature is only pointed at, not tapped or sacrificed; the additional cost is proof you're actually fielding the archetype the card was written for, not a mana surcharge. Green already answers artifacts and enchantments well, so the disruption rider isn't patching a weakness, it's compressing two of green's staple jobs (creature-based removal and permanent destruction, though the destruction is walled off from creatures on both ends) into a single two-mana cast gated behind a tribal condition. Left unpaid, it's a serviceable ranged strike; paid, it's an asymmetric two-for-one. The design's real ambition is that it wants your best creature already on the battlefield: a payoff that reads as dead in a vacuum and sharpens the deeper you are into the board you were building toward anyway.
