Hulk, Gamma Goliath
Five +1/+1 counters for is a steep one-time ask, and this design exists to make everyone else's version of that ask cheaper. The discount clause knocks
off the Power-up abilities of your other creatures, which reframes what this 6/5 is doing on the board: it is not the growth engine, it is the toll booth that makes a whole squad's counters affordable. Its own Power-up is really an escape hatch from summoning sickness on a payoff. The parenthetical reduction strips the mana cost (
) off a same-turn activation, so a creature that would normally sit idle the turn it lands can dump five counters the moment it arrives for just
. The "activate each Power-up only once" rule is the lever that keeps the class from becoming a repeatable pump loop: these are single-use buttons, so the discount pays off widest across a board of many creatures each holding one button rather than a single body you keep feeding. That is the shape of the archetype this anchors, and it is why the discount, not the counters on this card, is the real text. Reach and trample are the finish: once the counters land, a Berserker this size stops trading and starts closing, and reach means the fliers that would otherwise stall a ground pile do not.
