Hulk, Bruce Banner
Seven power for five mana on a trampling body is a familiar red silhouette, but the four toughness is where the whole design lives: this is a glass cannon built to hit like a truck and fall over to nearly anything that answers it. The lopsided stat split does the flavor work no keyword could, encoding a creature whose entire value is raw offense with none of the durability you would want from a five-drop. Trample turns the seven power into a genuine clock, since a lone chump blocker only shaves a point or two off the damage getting through, but the four toughness means the smallest burn spell, a modest fight effect, or a four-power blocker in a race can trade up on it. Red has printed plenty of these bargains over the years: oversized attackers that cost you defense for the privilege of the swing. What separates this one is how naked the trade-off is. There is no evasion beyond trample, no protective wrinkle, no way to insulate the body from removal. You commit it to attack and you accept that it may not survive the swing back. Point it at a face and swing; do not hold it for value. The bargain stays honest because the opponent gets every reasonable window to answer it.
