Skip to content
Moxonomy

Hulk, Always Angry

Legendary Creature — Gamma Berserker Hero5 generic manaRed manaRed mana

The wrinkle that turns this from a big red beater into a design statement is the entry trigger: a 9/9 with trample that clears the board of every artifact the moment it lands, indiscriminately, yours included. That is the card modeling the character rather than just naming him. He does not disable equipment or tax mana rocks; he flattens the whole artifact axis, so any deck built around treasures, signets, or an equipment package pays a real cost to run him at all. The two smaller clauses reinforce the theme. Trample answers the chump-block problem any oversized attacker faces, insisting the damage gets through. The compulsory attack (he swings each combat if able) is the flavor doing structural work: this is a creature that cannot be held back for defense or leveraged as a patient threat, only pointed forward. Together the three lines describe a card that wants to be cast into a nearly empty artifact board and then never stops moving, a sharper self-limiting profile than the raw 9/9 body suggests. The mono-red seven-drop that punishes greed rather than rewarding it is a rarer shape than it looks; the artifact wrath is the mechanic that buys back everything the body would otherwise be given for free.

Hulk, Always Angry (msc)
MSC · #502rare
Pricing
Normal: $2.95
Foil: $2.41
Oracle Text

Rules text

Trample When Hulk enters, destroy all artifacts. Hulk attacks each combat if able.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close