Huatli, Dinosaur Knight
Two of the three abilities here read "target Dinosaur you control," and that repetition is the design bet: a six-mana planeswalker whose kit collapses to a do-nothing permanent the moment the board is empty. The plus feeds the minus-three directly. Two counters dumped onto a Dinosaur turn it into ammunition for a fight effect that only points outward (your creature deals damage equal to its power to a creature you don't control, with no return swing), so the loyalty engine and the removal mode are the same board, pumped and then fired. Pump the body, then throw that body at whatever needs killing. The ultimate breaks that pattern by going global: every Dinosaur you control gets +4/+4 at once, the team-wide alpha strike a go-wide tribal deck is built to reach, converting a stalled board into lethal in a turn. The price of all this internal synergy is dependency: nothing in the kit stabilizes, nothing rebuilds, nothing generates a Dinosaur from empty. This is a closer, not a stabilizer, a curve-topper that both protects the board and finishes with it but only if the board exists first. Within dinosaur-tribal it does exactly what the archetype wants and nothing outside it; the card asks the deck to be assembled before it arrives, then rewards that commitment by turning a winning position into a won one.
