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Moxonomy

Howlpack Resurgence

Enchantment2 generic manaGreen mana

Flash is what elevates this above a static tribal lord in the same slot. The exchange it offers is body-for-timing: you forgo a blocker and a standalone kill-on-sight target for the ability to deploy the anthem after attackers and blockers lock in, exactly the window a Wolf deck wants the buff. Instead of telegraphing a threat on your main phase and handing the opponent a full turn to plan around it, you hold the effect until the combat that ends the game and ambush a block into a lethal swing. It also fits the archetype's rhythm around transformation. Werewolves check the number of spells cast during a turn and change form at the next upkeep, not the instant a spell resolves, so casting this in combat does not dodge the flip clause: it is still a spell cast this turn and can contribute to the count that turns your team back to human. What it does buy you is a permanent that arrives already pointed at damage rather than one that sits on the board announcing the bonus a turn early. The tribal reach covers both Wolves and Werewolves, so token-makers and transforming bodies benefit alike. Trample is the quietly essential half: flipped Werewolves already outsize what they trade with, and trample converts that surplus into face damage through chump blockers, the exact wall a wide green board runs into once the ground stalls.

Howlpack Resurgence (inr)
INR · #204uncommon
Pricing
Normal: $0.30
Foil: $0.31
Oracle Text

Rules text

Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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