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Moxonomy

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf

Players have been cheating creatures into play since Elvish Piper and Quicksilver Amulet, but those enablers dropped one monster and then sat there tapped, waiting on the next turn. This one keeps working within a single turn: pay 1 generic manaGreen mana, tap it to put a creature down, and if that creature is a Wolf or Werewolf the piper untaps for another go. Each activation still costs its own 1 generic manaGreen mana, so the chain is bounded by mana rather than by the tap symbol, but a runout of green sources becomes a runout of bodies, and the sorcery-speed clause is the only real brake once the mana is there. The uncounterable line matters more than it looks: an enabler this pivotal is exactly what an opponent wants to answer on the stack, and this one simply resolves. The transform half saves it from being a fragile one-note engine. Under Nightbound the activated ability goes dormant, but every flip to Wildsong Howler digs six deep for a creature to refill the hand, so the two faces patch each other's gap: the piper spends cards to build a board on the day it can act, the howler restocks the hand on the night it cannot. The design lives in that alternation, and which half you get depends on whether the table is casting spells fast enough to hold the day.

Howlpack Piper // Wildsong Howler (prm)
PRM · #95425rare
Pricing
Normal:
Foil: $1.29
Oracle Text

Rules text

This spell can't be countered. 1 generic manaGreen mana, Tap: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Whenever this creature enters or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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