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Moxonomy

Howling Moon

Enchantment2 generic manaGreen mana

The two abilities point in opposite directions, and that split is the whole design. The combat-step pump is a proactive Wolf-and-Werewolf payoff: a repeatable +2/+2 that dodges the transform-flip fragility of most werewolf tribal by living on an enchantment rather than a creature that can be flipped back or killed. The second clause is a defensive tax that only opponents can trigger, punishing the double-spell turns that combo and control decks are built around by spawning a 2/2 blocker on their nickel. What ties them together is that the tokens the opponent hands you are Wolves, which means their aggression feeds the first ability's target pool. An enchantment that gets stronger the more your opponent tries to go off is an unusual thing to hand a green creature deck, and it means the card scales inversely to the game plan across the table: the harder they push spell velocity, the wider your battlefield gets, and every new token is another body eligible for the combat buff. It is a rare tribal anchor that refuses to sit still while the opponent does the interesting things.

Howling Moon (prm)
PRM · #95417rare
Pricing
Normal: $2.72
Foil: $5.74
Oracle Text

Rules text

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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