Howling Gale
Green's answer to the air has always been a blunt instrument: Hurricane and its kin scale with mana and reach for everything aloft at once, taking a chunk out of both players on the way. This one inverts that math. Instead of a scaling sweep, it fixes the number at a single point of damage to each flier and each player, which is a deliberately narrow blade rather than a kill-everything switch. One damage clears exactly the bottom tier of the sky: the one-toughness Birds, Faeries, and Spirits that green's groundpounders can never block, while leaving the bigger evasive threats untouched. That precision is the whole point. A wider number would collapse into the Hurricane role; capping it here means the card polices a specific layer of the air without becoming a catch-all. The damage to each player keeps it symmetric and ties it to green's longstanding willingness to point reach at the dome, but the flashback clause is what elevates it past a one-shot answer. Casting it from hand and buying it back from the graveyard lets the same two mana sweep the small fliers twice across a game, which matters against decks that rebuild their evasive board after a wipe. It is a small effect engineered to be cast more than once, and the repeatability is what makes a single point of damage worth the slot.
