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Moxonomy

Howling Gale

Instant1 generic manaGreen mana

Green's answer to the air has always been a blunt instrument: Hurricane and its kin scale with mana and reach for everything aloft at once, taking a chunk out of both players on the way. This one inverts that math. Instead of a scaling sweep, it fixes the number at a single point of damage to each flier and each player, which is a deliberately narrow blade rather than a kill-everything switch. One damage clears exactly the bottom tier of the sky: the one-toughness Birds, Faeries, and Spirits that green's groundpounders can never block, while leaving the bigger evasive threats untouched. That precision is the whole point. A wider number would collapse into the Hurricane role; capping it here means the card polices a specific layer of the air without becoming a catch-all. The damage to each player keeps it symmetric and ties it to green's longstanding willingness to point reach at the dome, but the flashback clause is what elevates it past a one-shot answer. Casting it from hand and buying it back from the graveyard lets the same two mana sweep the small fliers twice across a game, which matters against decks that rebuild their evasive board after a wipe. It is a small effect engineered to be cast more than once, and the repeatability is what makes a single point of damage worth the slot.

Howling Gale (ody)
ODY · #244uncommon
Pricing
Normal: $0.08
Foil: $0.56
Oracle Text

Rules text

Howling Gale deals 1 damage to each creature with flying and each player. Flashback 1 generic manaGreen mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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