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Moxonomy

Howler's Heavy

Creature — Seal Pirate3 generic manaBlue mana

Most cheap creatures with cycling hand you a binary (keep the body or trade it for a card), and the discard is a bail-out clause that does nothing to the board. Here the cycle bites on the way out: pitching it for two mana fires a combat intervention that shrinks an opposing creature or Vehicle by three power until end of turn. That is not removal (the -3/-0 leaves toughness untouched, so nothing dies outright), but it does the work removal often can't afford: it blanks a beater mid-swing, turns a losing block into a free one, or shaves a threat below lethal without spending your turn on it. All of that happens at instant speed while replacing the card, which reframes what the discard is for. The 3/4 body holds the ground as a mid-game blocker, but the card's real floor is that it always cashes into a card, and usually a tempo swing on top, so it never rots in hand. It belongs to the long line of blue creatures that ask you to weigh the body against the draw underneath, and it tilts that math by aiming the cycle at the opponent rather than treating the fresh card as the only reward: the thing you're discarding lands a punch before it leaves.

Howler's Heavy (dft)
DFT · #46common
Pricing
Normal: $0.04
Foil: $0.11
Oracle Text

Rules text

Cycling 1 generic manaBlue mana (1 generic manaBlue mana, Discard this card: Draw a card.) When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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